Play with an interactive 3D model of some popular National Parks in the US
I wanted to try my hand at creating 3D elevation models and thought trying to model some of the popular (and some of my favorite) national parks would be a good starting point.
Once a 3D elevation model is selected and shown you can manipulated it in multiple ways:
- Zoom – You can zoom in and out, though the method depends on the device you are using. Try scrolling or pinch to zoom. You can also select the magnifying glass in the toolbar and drag to zoom.
- Rotate – You can rotate and change the angle of the model using by clicking and dragging on the model. This is the default selection in the toolbar (circular arrow around z axis)
- Pan – You can move the model around with if you select the panning tool from the toolbar (arrows going in all directions)
- Show contours – if you hover or click on part of the map, it can show all the areas of the model with the same elevation and the tooltip will show the geographic coordinates and elevation (you can toggle showing the tool tip if you select the tooltip bar)
- Save image – click on the camera icon in the toolbar to save as png
- Colors – you can change the color scale used to show elevation. You can also reverse the color scale.
- Change vertical exaggeration – you can select whether the vertical height is exaggerated using the ‘Height Scale’ slider. You can change between 1 (no exaggeration) to 11 (vertical scale is exaggerated by factor of 11).
- Change min elevation – you can select whether the minimum elevation is sea level or the lowest elevation in the park.
You can select a number of different parks from the drop down menu. If you have suggestions for additional parks, I may be able to add them to the list.
Note: the elevation files are data intensive since the visualization is downloading the elevation across in some cases, many hundreds or thousands of square miles. To keep the data needs down, I’ve reduced the resolution of the elevation data. Though the original data is 90 meter resolution (elevation is specified across every 90 x 90 m square in each park, I’ve averaged these squares together so that each park model only has about tens of thousands of these squares, regardless of the actual area of the park. This improves data loading and rendering times and makes the improves the responsiveness of the model.
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