This dataviz compares how rich the world’s top billionaires are, showing their wealth as a treemap. The treemap is used to show the relative size of their wealth as boxes and is organized in order from largest to smallest.
User controls let you change the number of billionaires shown on the graph as well as group each person by their country or industry. If you group by country or industry, you can also click on a specific grouping to isolate that group and zoom in to see the contents more clearly. Hovering over each of the boxes (especially the smaller ones) will give you a popup that lets you see their name, ranking and net worth more clearly.
The popup shows how much total wealth the top billionaires control and for context compare it to the wealth of a certain number of households in the US. The comparison isn’t ideal as many of the billionaires are not from the US, but I think it still provides a useful point of comparison.
This visualization uses the same data that I needed in order to create my “How Rich is Elon Musk?” visualization. Since I had all this data, I figured I could crank out another related graph.
Sources and Tools:
Data from Bloomberg’s Billionaire’s index is downloaded regularly using a python script. Data on US household net worth is from DQYDJ’s net worth percentile calculator.
The treemap is created using the open-source Plotly javascript visualization library, as well as HTML, CSS and Javascript code to create interactivity and UI.
See related visualization: How much wealth do the world’s richest billionaires have?
This visualization attempts to represent how much money Elon Musk, the richest person in the world, has. It gives context on this extreme amount of wealth by showing other very large sums of money that are somehow less than his net worth.
Each pixel on the screen represents a very modest amount of money (from
This visualization was inspired heavily by a similar visualization made by Matt Korostoff for Jeff Bezos (when he was the richest person in the world) called “Wealth shown to scale”.
If you have any ideas about other items that could be added to the money chart, please leave them in the comments, and I will see if I can add it.
Mega-billionaires such as Musk or Jeff Bezos are not just extremely rich, the wealth they possess is unimaginably large. There are some extremely rich folks shown in the visualization who can buy pretty much whatever they could ever possibly need and yet their wealth is closer to that of the average person than they are to that of Elon Musk.
Sources and Tools:
The full list of data sources for the various money amounts are listed below. The visualization was made using HTML, CSS and Javascript code to create interactivity and UI. Data from Bloomberg’s Billionaire’s index , which is the source of Musk’s (and others) estimated wealth, is updated regularly.
Full List of Data Sources:
Every bit of CO2 we release is one step closer to using up our carbon budget.
Click on the animate button (or use the slider) to see how we have used up our carbon budget to limit global warming to 1.5°C or 2°C.
Climate change is the result of greenhouse gases such as CO2 and methane from human activities. The amount of CO2 and other greenhouse gases in the atmosphere determines how much of the incoming solar radiation is trapped as heat. Since CO2 is the most common greenhouse gas and very long lived in the atmosphere, there’s a good correlation between the total amount of human CO2 emissions and the amount of warming that the earth will experience. This leads to the concept of a carbon budget.
For every ton of CO2 that is emitted into the atmosphere about half a ton becomes part of the atmosphere for the long term, assuming there’s no massive new program to remove CO2 from the atmosphere. And there’s a direct correlation between the atmospheric concentration of CO2 and the earth’s temperature. Scientists tend to look at milestones of 2°C or 1.5°C when thinking about potential future warming. There is some uncertainty, but the total amount of human CO2 emissions that will lead to a 1.5°C warming from pre-industrial levels is around 2200 billion metric tonnes of CO2 plus or minus a few hundred billion tons (or 460 billion metric tonnes from 2020). This unit is also written as GtCO2 or gigatonnes of CO2. The values for the budget for 2°C warming are 1310 GtCO2 from 2020 or 2993 GtCO2 from pre-industrial levels.
Shown below is a graph from the Carbon Brief that shows the uncertainty in estimates for the remaining carbon budget (from 2018) before having a 50% chance of exceeding 1.5°C warming. As you can see there’s a fairly large range.
Update: The article’s author Zeke Hausfather pointed me to an updated article with newer IPCC estimates for the carbon budget of these two warming milestones. I have updated the code to account for these two new values.
1.5°C (2.7°F) doesn’t sound like alot, but there are some pretty serious potential consequences that we’ll be dealing with. These include increasing the amount or frequency of the following:
This NASA article has much more info on the specific issues related to this temperature rise. Ideally we’d keep warming to under 1.5°C but it looks likely that we may exceed 2°C unless we take fairly dramatic action to reduce or CO2 emissions from fossil fuel combustion and use cleaner/lower-carbon sources of energy, like renewables and nuclear power.
From 1750 to 2020, humans have emitted approximately 1683 GtCO2. The IPCC estimates that 460 GtCO2 would put us at 1.5°C warming and 1310 GtCO2 would put us at 2°C warming. These values give us an estimated total carbon budget of 2143 GtCO2 for 1.5°C and 2993 GtCO2 for 2°C warming.
You can really see how we are getting close to using up all of our 1.5°C carbon budget and the speed at which we are using it up, especially in the last few decades.
Sources and Tools:
Annual emissions data is from the Global Carbon Project. The visualization was made using the plotly.js open source graphing library and HTML/CSS/Javascript code for the interactivity and UI.
This visualization shows the current location of the International Space Station (ISS), actually the point above the Earth that the station is closest to. It is approximately 260 miles (420 km) above the Earth’s surface The station began construction in 1998 and had its first long term residents in 2000.
The visualization can also show the animated future orbital path of the ISS using ephemeris calculations, which makes a nice, cool pattern over an approximately 3.9 day cycle, where it starts to repeat. The animation allows you to view the orbital patterns on the globe (orthographic projection) or a mercator or equirectangular projection.
One of the cooler features is to drag and rotate the globe view while the orbital paths are being drawn. You can also adjust the speed of the orbit as well as keep the ISS centered in your view while the globe spins around underneath it. If you select the “rotate earth” checkbox, it becomes apparent that the ISS is in a circular orbit around the earth and that the pattern being made is simply a function of the earth’s rotation underneath the orbit.
This visualization only shows the approximate location of the ISS as there are several confounding factors that are not represented here. The speed of the ISS changes somewhat over time as the station experiences a small amount of atmospheric drag, which slows the station over time. But it still goes over 7000 meters per second or about 17000 miles per hour. As it slows, its orbit decays so it falls closer to earth and it experiences even more atmospheric drag. Occasionally, the station is boosted up to a higher orbit to counteract this decay. Secondly the earth is not a perfect sphere and this also causes the calculations to be only approximately correct.
Some other cool facts about the International Space Station:
Other cool space-related orbital art can be seen at the inner planet spirographs.
Here are a couple of images showing the final pattern made by the ISS on different map projections.
Sources and Tools:
I used the satellite.js javascript package and the ISS TLE file to calculate the position of the ISS.
The visualization was made using the d3.js open source graphing library and HTML/CSS/Javascript code for the interactivity and UI.
It had always seemed like the most decorated US Olympians tended to be swimmers, so I wanted to see how all the various events are distributed across the different types of sports. Each sport (like swimming) has a number of individual events and are show in a treemap as a collection of boxes. And indeed swimming does have the most individual events of any of the sports in the 2020/2021 Olympics.
I also wanted to see how you can categorize the different Olympic events, so I looked at several different dimensions, which are color coded:
The sports with the largest number of individual events is swimming, then track, cycling, and field. Some the fighting sports have many individual events but they are all exclusive categories (i.e. you can’t compete in two different boxing or wrestling events).
Sources and Tools:
I grabbed a list of Olympic sports from Wikipedia and manually coded the information about gender, competition type and other factors. The visualization uses the plotly.js open source graphing library and HTML/CSS/Javascript code for the interactivity and UI.
I wanted to try my hand at creating 3D elevation models and thought trying to model some of the popular (and some of my favorite) national parks would be a good starting point.
Once a 3D elevation model is selected and shown you can manipulated it in multiple ways:
You can select a number of different parks from the drop down menu. If you have suggestions for additional parks, I may be able to add them to the list.
Note: the elevation files are data intensive since the visualization is downloading the elevation across in some cases, many hundreds or thousands of square miles. To keep the data needs down, I’ve reduced the resolution of the elevation data. Though the original data is 90 meter resolution (elevation is specified across every 90 x 90 m square in each park, I’ve averaged these squares together so that each park model only has about tens of thousands of these squares, regardless of the actual area of the park. This improves data loading and rendering times and makes the improves the responsiveness of the model.
Sources and Tools:
This visualization is written in HTML/CSS/Javascript. Digital elevation data is obtained from Open Topography and uses Shuttle Radar Topography Mission GL3 (90 meter resolution). The elevation data is downloaded using the opentopography API and parsed in a python script which downsamples the data to limit the number of elevation cells. The script also determines if a point is inside or outside of the park boundaries in order to create the elevation model. The 3D model is rendered using the Plotly open-source javascript graphing library.
Recent Comments