This interactive simulation estimates the value of the fundamental constant, pi (π), by drawing lots of random points to estimate the relative areas of a square and an inscribed circle.

Pi, (π), is used in a number of math equations related to circles, including calculating the area, circumference, etc. and is widely used in geometry, trigonometry and physics.

This app estimates the value of pi by comparing the area of a square and an inscribed circle. The areas are calculated by randomly placing dots into the square and then counting how many of them are also inside the circle. If you do this enough times, you will get a rough ratio of the relative areas of the two shapes. These points are plotted on the graph (red if the fall inside the circle and blue if the fall outside).

Also shown on the graph is the value of our estimate of pi as the simulation progresses, from a few points to many thousands, to millions of points. We can see that when we have only a few points, the value may not be very accurate but as the number of points increases the value of our estimate gets closer to the true value. Running the simulation will add and plot 1 million points. After the first 100 points are added, the rate at which points are added increases. You’ll notice this as the speed at which dots fills up the square increases and because the plot is shown with a logarithmic x-axis.

**Here is the math:**

Length of side of square: $2 \times r$

radius of circle: $r$

Area of square: $A_{square} = 4r^2$

Area of circle: $A_{circle} = \pi r^2$

The ratio of areas is $A_{circle}/A_{square} = \pi r^2 / 4r^2 = \pi / 4$

**Solving for pi:** $\pi = 4 \times A_{circle}/A_{square} \approx 4 \times N_{dots_{circle}}/N_{dots_{square}}$

**So pi is estimated as 4 times the ratio of dots in the circle vs square**

**Tools**:

This was programmed in javascript, canvas and plotted using the open source plotly javascript plotting library.

Disculpe(n) mi pobre español. Utilicé google translate para escribir esto en español.

Aquí está la calculadora que calculará cuánto tiempo lleva contar un millón (o números mayores) en español.

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**Updated**: *Lots of folks on Reddit pointed out some mistakes in the Spanish calculations, and helped me figure out the solutions, so the Spanish graphs are now updated. The Spanish calculator is now live!*

Building off of the last post about Counting to One Million in English, I received some comments about looking at other languages. That seemed like a very good idea, so I looked at a list of the world’s most popular languages and saw Chinese and Spanish listed with English in the Top 3. Having a little experience with both of those, I set out to compare how long it’d take to count in each of these languages, if you had to pronounce every single number from one to one million.

Again, here’s the plot of the number of syllables per number for English. The longest word is seven hundred seventy seven thousand seven hundred seventy seven (20 syllables).

My son likes large numbers (like septillion, googol and googolplex) and once asked me how long it would take to count to septillion (which is 1 followed by 24 zeros). I told him it would take longer than the age of the universe to do that, so he started working his way down. He asked me about counting to one million. I did a little math (assuming one number per second) and got about 11-12 days . . . but then thought, the large numbers (like 658,243) take more than a second to say.

Looked on the web a little to see if anyone else had done a more sophisticated calculation. Lots of calculations were like my own (assuming one number per second). Others acknowledge that it would take longer for large numbers and made assumptions about what that would be. But nothing definitive, so I thought I’d make one. This counting calculator is * based on the number of syllables* in every number and counts all the syllables you’d have to pronounce in order to count from one to one million (or other numbers).

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